Jordan Lovett

Software Developer @ Oleeo | MSci Computer Science
location_cityManchester, UK
Hi! I'm Jordan, a software developer driven by the ubiquitous nature of technology in connecting people for learning, innovation and entertainment.

I currently work at Oleeo, where I develop highly configurable and customizable hiring tools for over 100 clients, both internal and external. My work here is currently very broad, with technologies such as Angular and JS for frontend changes to Perl for the backend and APIs. I am also involved in managing data stored in our databases and creating technical reports and documentation for this and other internal technologies for developers and customer facing colleagues. Additionally, i've been involved in some security changes such as managing access control and CSP to help protect personal user information.

As well as this, I have been exploring technologies such as AWS and Kubernetes for use in data pipelines, both as part of my work and exploring this further in my free time. These particular topics are of great interest to me due to their impact in making technologies and data available, so please do reach out to discuss them with me!
First Class MSci Computer Science Honors | The University of Nottingham
I graduated from University with a 78% weighted average as well as being awarded an Undergraduate Award during my 2nd Year. Throughout my studies, I also volunteered to tutor younger students who were stuggling with their modules, and many of my projects being requested by module conveeners to be an example of exceptional work for future years.
4th Year
Module Title Credits Mark
Autonomous Robotic Systems 20 93
Linear & Discrete Optimization 20 86
MSci Individual Research Project 40 82
Malware Analysis 10 73
Cryptography 10 72
Mixed Reality 20 66
3rd Year
Module Title Credits Mark
Computability 10 88
Games 20 83
Computer Security 10 75
Software Quality Assurance 10 75
Human-AI Interaction 20 73
Mobile Device Programming 20 71
Designing Inteligent Agents 20 64
Professional Ethics in Computing 10 54
2nd Year
Module Title Credits Mark
Languages and Computation 10 95
Algorithms Correctness & Efficiency 20 93
Software Engineering Group Project 20 89
Developing Maintainable Software 20 87
Operating Systems & Concurrency 20 84
C++ Programming 10 79
Introduction to Image Processing 10 79
Human Computer Interaction 10 72
1st Year
Module Title Credits Mark
Computer Fundamentals 10 95
Systems & Architecture 20 93
Programming & Algorithms 20 90
Databases & Interfaces 10 88
Fundamentals of AI 10 85
Fundamentals of Software Engineering 10 85
Math 1 10 76
Programming Paradigms 20 72
Math 2 10 70
For further information on any of the modules mentioned above, please find descriptions here
  • F1 Race predictor

    Coming Soon

    An evaluation of data forcasting models for predicting F1 race results. This personal project is just an opportunity to learn and test data forcasting models and techniques and later play with some data analysis and visualisation techniques



    Check out the repo!

  • Evaluating visual feedback techniques and object behaviours in VR

    VR Study Screenshot

    My final year university project: designing and creating a VR experience where the user performs a number of cooking tasks. During the tasks, the relationships between the physical and virtual worlds are manipulated to explore how visual behaviours impact the proprioception and immersion of users.



    This project was created in Unity with a Meta Quest 2 and involved extensive research on VR object manipulation and immersion in games and virtual reality. I really enjoyed working on this project, and it taught me some invaluable insights on how users interact with unfamiliar technology and how that effects the value they get from it.

    Read the paper!

  • Autonomous Turtlebot

    Robotics localisation

    A ROS application to autonomously control a turtlebot. This software performs all tasks from mapping and localisation with SLAM to computer vision for object detection and marking. A pathfinding algorithm using frontiers was also used to traverse unseen locations whilst avoiding objects to run in any environment.



    This project is built using python nodes to asynchronously handle the multiple data sources and decision making for a smooth and continuous progression. The nodes are also created to give a combination of performance and accurancy so it can adapt quickly to moving objects in the environment and advance quickly whilst still accurately mapping and identifying the objects it's looking for.

    Technical report of this project

  • Car Rental Optimisation

    Car rental operations research visualistaion

    An algebraic linear optimisation model for maximising the profit of a car rental company with multiple locations and hundred of decision variables and constraints. This required processing of written information and translating it into mathematical model while still retaining the readibility of the model for comprehension by non-technical stakeholders.



    This model was developed based on the Car Rental 1 & 2 problems from H. Paul Williams' Model Buiding in Mathematical Programming.

  • CatchMeUp - An online meeting summarizer

    Architectural diagram of the hosting and data storage

    As part of a university group project, I was responsible for the devops for a meeting sumarization web application. For this I learnt AWS and developed the full cloud architecture to host, store and process all the data passed into the webapp and make the meeting notes available through a secure account system.



    Please click on the image to see the architecture diagram for the final product and a short list of some technologies used. Not included in the diagram is the API gateway for REST APIs, secured with a cognito account system and authentication as well as cloudfront hosting.

  • Predator Prey Simulation

    A simulation project to model the population fluctuation of predator and prey. This model was developed in python, making use of the tkinter library to model the movement of the creatures. For this I developed a number of different AI agents with varing communication strategies to explore the impact on the emergent behaviours.



    A state machine architecture was developed for each individual agent, with predators and agents each having specific movement and vision characteristics to make them as accurate as models to real life creatures as possible. I was able to then plot the findings of the different communication strategies on the emergent behaviours using Pandas to reason about their success as a model for the relationship.

    Check it out!

  • Portfolio Website (Where you are right now!)

    This website was created as a very simple portfolio just to give more insight than a CV or job application on the sorts of things I get up to and the fun side projects I do. Created fully with simple HTML, CSS and Javascript without any frameworks.